Why We Build on the 31st
April 31, 2026
April 31 doesn't exist. There is no such date. The calendar skips from the 30th to May, and the 31st is swallowed by convention. We chose it because we believe the most interesting things live in the margins: in the gaps between what the world agrees is real.
Every game we make is an attempt to point at something hiding in plain sight. The red triangle among 43,100 identical shapes. The musical interval you can't quite name. The species you've walked past a thousand times without seeing. These aren't obscure puzzles for enthusiasts. They are everyday phenomena that simply require a different angle of attention.
Against Spectacle
The games industry is addicted to scale. Bigger worlds, more hours, louder everything. We are not building bigger. We are building sharper. A game should be able to fit in a coat pocket: a three-minute experience that leaves a mark that lasts three years.
The 31st is the day that discipline demands we create something out of nothing. No inherited structure, no guaranteed audience. Just curiosity and craft.
The Extra Day
In leap years, February gains a day. A correction built into the system to account for the fact that reality doesn't divide neatly. We see our games the same way: small corrections to the way you perceive ordinary things. A recalibration.
The + in our logo isn't decoration. It's the extra day. It's the moment where careful attention produces something that wasn't there before.